From the first spark
to the light of distant stars
Begin in the Stone Age with nothing but your hands and a sharpened rock. Gather, craft, quest, and fight your way through every era of human ingenuity — together, in a persistent, server-authoritative world.
A Woolyrocket game · Built on Unity, ECS/DOTS & NetCode — multiplayer from the ground up.
Six ages. One continuous climb.
Your character — and the world around you — evolves through the great epochs of progress. Each era unlocks new materials, tools, threats, and horizons.
Stone Age
Fire, flint, and fur. Learn to survive and shape your first tools.
Bronze Age
Smelt ore, forge alloys, and raise the first great settlements.
Medieval Age
Steel, castles, and guilds. Master craft, trade, and war.
Industrial Age
Steam and gears turn craftsmanship into invention.
Modern Age
Electricity, flight, and the dawn of a connected world.
The Stars
Leave the world behind. Reach for what comes next.
Deep systems, made to be played together
Every core loop is built for a shared world where what you do actually matters to the people around you.
Living Skill Tree
Branching progression across combat, gathering, and craft. Specialize, respec, and carve your own path through the ages.
Gather & Craft
Harvest era-appropriate resources from a reactive world and turn raw materials into tools, gear, potions, and monuments.
Quests & Story
Escort, defend, ambush, and discovery quests woven into a world that remembers what you've done.
Tactical Combat
Ability-driven, telegraphed encounters against a threat-aware monster AI that hunts, remembers, and reacts.
True Multiplayer
Server-authoritative simulation with anti-cheat at the core. Party up, trade, and build a world that persists.
A World That Reacts
Streamed terrain, gatherable objects, mounts and pets, teleport networks — a place, not just a level.
Progress you can feel — and share
Stone to Stars isn't about grinding to a level cap. It's about watching your corner of the world transform: the first campfire becomes a forge, the forge becomes a workshop, the workshop reaches for orbit. And you never do it alone.
Trade with other players, form parties, defend settlements, and leave your mark on a world that keeps turning whether you're online or not.
Be there from the Stone Age
Drop your email for development updates, playtest invites, and launch news. No spam — just the road from stone to stars.
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